Unity Engineer
MorpheusZ Games
Job description
About the role
We are a small indie studio developing an ambitious, unannounced title. We are looking for a Unity Engineer to join our fully remote team and help shape the gameplay experience.
Key responsibilities
- Design and implement core gameplay mechanics.
- Create in‑engine tools that empower designers and artists.
- Integrate third‑party SDKs and middleware.
- Assemble assets and components into game‑ready prefabs.
- Optionally contribute to shader development or game design tasks.
Required profile
- Passion for desktop gaming.
- Strong command of English.
- Availability of 40 hours per week.
- Demonstrated Unity experience with a portfolio (e.g., itch.io).
- Willingness to share a portfolio link on LinkedIn.
Required skills
- Unity engine proficiency.
- Solid C# programming skills.
What we offer
- Fully remote work with flexible hours.
- Zero‑crunch policy – no mandatory overtime.
- Opportunity to wear multiple hats and learn various aspects of game production.
- Creative independence building our own IP.
- Full‑time hourly contract with competitive Egyptian‑pound rates.
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Published 1 month ago
Expires 1 week from now
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MorpheusZ Games