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3D Technical Artist

Dar

New
Mid 🇬🇧 English
3Ds Max Unreal Engine 5 Blender Maya Substance 3D Painter Niagara Datasmith PBR Git Perforce

Job description

About the role

Dar is looking for a 3D Technical Artist to bridge art and engineering for real‑time Unreal Engine 5 experiences and digital twins. You will create optimized environments and assets, craft materials and lighting, and build efficient content pipelines that scale across large projects.

Key responsibilities

  • Build high‑quality, performance‑ready assets and environments for UE5, including Nanite‑friendly meshes, proper UVs, lightmaps and LODs.
  • Develop master materials, material functions and instancing strategies for fast look‑dev and consistent PBR visuals.
  • Own lighting and post‑process setup tailored for Lumen, balancing quality and performance across target hardware.
  • Implement content standards such as naming conventions, folder structures, collisions, LODs and lightmap density checklists.
  • Create editor tools and workflows (DataPrep, Editor Utility Widgets) to automate import, cleanup and metadata tagging.
  • Integrate Datasmith (Revit/CAD/IFC) and optimise BIM‑derived assets for runtime, fixing normals, pivots and scale.
  • Collaborate with Unreal developers on UI overlays, data‑driven meshes and level composition using World Partition and level instances.
  • Prototype and refine Niagara VFX for environmental polish such as smoke, sparks and ambient effects.

Required profile

  • 2+ years building real‑time content for Unreal Engine 5 with a portfolio.
  • Strong modelling, UV and texturing skills using Blender, Maya or 3ds Max and Substance 3D Painter/Designer.
  • Excellent grasp of PBR, texel density, UV packing, lightmap UVs and optimisation for GPU/CPU limits.
  • Experience preparing large architectural or urban scenes, modular kits, instancing and streaming with World Partition.
  • Comfortable with performance profiling (shader complexity, primitive stats, GPU visualisers) and making trade‑offs.
  • Proficient with source‑control systems such as Git or Perforce and teamwork across art, engineering and product.

Required skills

  • 3Ds Max
  • Unreal Engine 5
  • Blender
  • Maya
  • Substance 3D Painter
  • Niagara
  • Datasmith
  • PBR
  • Git
  • Perforce

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Published 5 hours ago

Expires 1 month from now

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